The hard-sphere Monte Carlo algorithm is a computational method used to simulate systems of hard spheres, which are particles that interact only through excluded volume effects—meaning they cannot overlap but otherwise do not interact.

The Monte Carlo (MC) method for hard spheres typically follows the Metropolis algorithm, where random trial moves are generated, and only those that do not violate the hard-sphere constraint (no overlap) are accepted.

Basic Steps

  1. Initialize the System:
  2. Perform Monte Carlo Moves:
  3. Repeat Steps (2) for Many Iterations:

Key Considerations

Applications

🧠Simulates a system of hard spheres in a 2D box with periodic boundary conditions

https://gist.github.com/viadean/a7ac0057f133b19f40c8cc940aed2110

How It Works: